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       Workshop programme       Introduction &Objective      Highlights       Registration     Confirmed speakers/trainers        Inquiries


Introduction &
Objective


Highlights

Registration


Confirmed speakers/ trainers


Inquiries

Highlights:
The workshop shall feature international motivators and seasoned Learning Technology experts, who will address the following important rudiments of new generation learning:

Interactive Web based learning using Moodle Virtual Learning Environment (VLE): This aspect of the workshop presents series of ideas about how to get the most out of Moodle, whether as a first time or an experienced user of Moodle . We will explore the ways in which Moodle platform is being used effectively for learning by teachers and students alike and showcase some hands-on practical experience examples of improved attainment and engagement of participants as a result of developing their own classroom and home use of e-learning solutions. Through this structured platform, participants are expected to be able to comprehensively use the Moodle VLE in their learning and teaching. On completing this course, participants should have learnt a range of new ideas and thoughts about how to make Moodle work effectively through:
  • Ability to easily navigate the environment, find key features, access support and use the available tools effectively
  • Experienced use of Moodle for knowledge acquisition from a student's perspective.           
  • Picking up those vital information that will re-ignite teachers' desire to teach in a new and innovative way
  • Considering how to use Moodle within participants' own context
  •  Building Moodle courses based on their own requirements as learners or a teachers

Enhancing teaching and learning using digital Game based Learning techniques: Game based education has the potential to motivate and engage  new generation learners. The workshop will explore how to align the fun of gaming with teaching, learning, testing and assessment and offer participants the opportunity to learn in an environment they are not only comfortable with but would seek out given the choice. At the end of the workshop, participants would have learnt how to use existing cutting-edge game based applications for knowledge delivery and acquisition, and as well develop their own game based solutions to teaching and learning.

Social Media learning: Using Google Apps for Teaching and Learning: Google Apps for Education provides free set of customizable tools that enable teachers, administrators and students to create, collaborate, share and publish knowledge. The workshop will introduce students, teachers, administrators and education stakeholders to the innovative ways these tools can be used in education and the rational for why these tools should be used for updating our teaching experience. This workshop will inspire participants  to begin using the Google Apps for Education tools in their schools, and utilize the amazing secrets of these tools for achieving excellence in their academics

For more information, visit www.i-tee.org/tel2013.html
or call 08056648530 Email: admin@i-tee.org

TEL 2013 supporters:

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